11/22/2023 0 Comments Eu4 espionage 1.19![]() However, its unique bonuses give it a specialization that can be valuable to more experienced players. The peculiarity of the group is that it barely provides any direct bonuses to your military or economy. This was made worse once the arbitrary "unbalanced technology" corruption magic got implemented later, going back to the old model now would be all kinds of awful despite that the new one isn't great.While regarded as a meme idea group for a long time, recent changes have made them significantly stronger than before. The problem with old tech groups is how they arbitrarily hampered one of the most crucial resources by which players do anything in EU 4 (monarch points). It is probably easier to do most colonial conquests in EU 4 in a practical sense than it was in history. Do we observe random HRE minors and Austria 5+ diplomatic technologies behind Portugal consistently in 1680 to represent that? No? Then why should we expect Ternate to be dozens years in DIP techs behind Portugal in 1680? Why are we still (arbitrarily) claiming it's the number specifically that is "immersion breaking" or "ahistorical" to the point of being a gameplay problem, without substantiating the actual problem, for almost all of EU 4's existence? But they also had far superior ships to most European nations, too. You could say they had superior ships to China, and you'd be correct in our timeline. Portugal was not "tech 23" at the end of the 1600s in history. It doesn't matter what the numbers next to it name say because those numbers don't trace to anything that ever existed in history. A tiny Asian nation that didn't expand is defenseless to European colonizers mechanically. This is always going to be borked so long as teching and expanding use some important identical currencies which are hard-capped in generation. ^ Case in point wrt realities of institutional advantage to Europeans vs apparent player perception.Ībsent player intervention, most Indian/SEA nations will tend to be 1000+ points behind per category in total point investment (techs + ideas) for most of the game, and well past 1600. I ask that we at least not make the game worse again. Techs as an abstraction are so scuffed that there is no way to make a model for monarch points/techs that will be historical. Not just between Europe and any randomly chosen other location, but also between European nations. But the tech model is arbitrary through and through. That it doesn't actually make sense that a hypothetical big Hindu nation in India which doesn't reject printing press institutionally should *necessarily* struggle to implement the best firearms and military technology much more than an Irish minor, etc.Įurope having an advantage isn't necessarily a bad thing, the game has unbalanced starting positions for a reason. That spending more than a tech's worth of cost per category to force push an institution is a bad trade in terms of expansion economics/nation position that only hordes can easily brute force past. That even after reforming, natives are objectively 1000's of points behind, per monarch point category. It still kind of amazes me how many players don't understand just how large an advantage Europeans still have in 1.31. Even with its jank and arbitrary restrictions, what we have now is better than that in more than just superficial ways. This was made worse once the arbitrary "unbalanced technology" corruption magic got implemented later, going back to the old model now would be all kinds of awful despite that the new one isn't great.ĭeveloping for institutions is weird and a goal-based system would probably be better, but developing for institutions is still better than losing slightly less than 2 monarch points per month in every category and then later paying massively for the "privilege" of having normal monarch point income and being unable to vassalize your neighbors, which is how an Indian nation westernizing used to "work" in EU 4. Click to expand.The problem with old tech groups is how they arbitrarily hampered one of the most crucial resources by which players do anything in EU 4 (monarch points).
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